It allows faster compilation of cache ahead of time, by knowing already which shaders to go fetch and compile ahead of you actually playing sections of the game.
That's a different shader cache we're talking about (there are essentially three layers of cache at this point), DXVK cache is a "pipeline state cache" rather than a shader cache. Shader cache being preserved across restarting the game but then the game will be ultra laggy while it loads new stuff. Yeah, well let's try to push for change while things are still kind of in design rather than letting it be set in stone and becoming "just how it is".
Resident evil 2 remake update 1.02 size software#
Hindering that or belaying it because of some personal feelings about proprietary software is simply out of topic.
Resident evil 2 remake update 1.02 size windows#
Wine and all the efforts around the project are entirely focused on maximum Windows compatibility. I'm arguing for more user freedom, Wine / Proton should be tidy about their priorities yes but never should they drink the ideological koolaid. Roprietary platform specific APIs/frameworks that aren't directly related to the gameplay,įortunately, video games are more than gameplay. Once Wine handles it well and most games adopt it, the long convoluted conundrum about pre-rendered media on video games will be over. MFPLAT is a completely fine framework to deal with media on Windows, it's the equivalent of GSTREAMER on Linux platforms and is welcome. By your premise, it looks as if you're blaming Wine's existence itself. Windows is a proprietary OS, consoles are proprietary and its their freedom to choose that model of development and release. No vanilla Wine has plenty of unimplemented features and bugs that are completely legitimate to be used / should work but it's release and development cycle do not allow for rapid deployment of solutions for those, thus wine-staging first and now Proton to allow for more agility and flexibility on that front.
Proton's entire purpose is working around games that ARE broken by design.
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